Command-line syntax and allowed options
ExportUniqueMesh -i ... -o ... --tilingSRS ... --outputSRS ... [options]
-i |
path of the input tile list (mandatory) |
-o |
path of the output directory. By default, use the working directory |
--cache |
path of the cache directory. By default, use the "cache" subdirectory of the working directory |
--scene |
output scene name. Default: "scene" |
--help, -h |
produce help message |
--tilingSRS |
definition of the tiling SRS, or path to its definition (mandatory) |
--tileSize |
tile size, in the unit of the tiling SRS (mandatory) |
--heightRange |
height of the tiling in the tiling SRS, in "zmin zmax" format (mandatory) |
--textureSize |
maximum texture size. Default value is 8192. Minimum accepted value for the texture size is 1024. |
--textureQuality |
texture quality used for texture map compression between 0 and 100. Default: 75 |
--textureSharpening |
level of texture sharpening. Default: 100 |
--textureColorSource |
color source used for texturing: Visible or Thermal. Default: Visible |
--fill |
fill color for untextured facets, in RGB format (default: "128 128 128") |
--tileOverlap |
size of the overlap added around each input tile (absolute unit value). Default: 0 |
--nodeOverlap |
size of the overlap added around the LOD nodes, relatively to the LOD scale |
--skirtLength |
length of the skirts added at the boundary of LOD nodes, relatively to the LOD scale (read more below). Default: 0 (no skirts) |
--format |
output format. See below the list of possible values. Default is the 3MX format |
--lodType |
type of LOD tree. Can be one of: Unary, Quadtree, Octree, Adaptive, BingMaps |
--nodeSize |
relative size of level-of-detail nodes (read more below). Default: 1 |
--outputSRS |
definition of the output SRS, or path to its definition (mandatory) |
--outputOrigin |
3D position in the output SRS used as the origin of mesh coordinates. By default, an automatic origin is chosen |
--generateWebApp |
generate web application for formats supporting it (3MX and Cesium 3D Tiles) |
--convertToWebReadyScalableMesh |
for 3SM format, convert the output to a Web-Ready Scalable Mesh |
--omp |
Maximum number of CPU cores used for computation. Default: all CPU cores |
Skirt: the skirt is an additional border included around each geometry node, to avoid cracks between the different parts of the mesh. The skirt is not tangent to the 3D model: it lies in the boundary of the 3D region of the node, and it is oriented towards the interior of the 3D model. For example, the skirt between two side-by-side mesh nodes is composed of thin vertical strips. The skirt length depends of the resolution of each node.